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Impasto

Lead Designer

May 2021 - Present

Game Summary

Impasto is a first-person, exploration & story-focused adventure game with light horror elements set within the imagination of one of history’s most tortured artists - the Spanish painter Francisco Goya. Uncover various areas full of dark secrets, survive hostile encounters, fill your inventory, solve a variety of puzzles scattered throughout the environment, and meet the long-forgotten inhabitants of a world that’s lost all reason. 

Responsibilities

  • Led a four-person design team by structuring tasks, workflows, and milestone tracking to ensure timely deliverables across sprints. 

  • Consistently addressed and reported the director's game vision to each discipline when conceptualizing and iterating on gameplay development during discussions/meetings/implementations. 

  • Created rapid 2D layout iterations and full blockmesh for the Village level, guiding its environmental and gameplay direction.

  • Designed core gameplay systems, enemy AI logic, quest flow, and tutorial scripting from concept through implementation. 

  • Collaborated with producers to resolve development bottlenecks and improve team focus, while maintaining detailed design and narrative documentation to support cross-discipline execution 

  • Implemented the first playable quest and its accompanying storyboard to drive alignment on gameplay tone and production priorities

My Blockmesh

My Storyboard

Game Pillars

ImpastoPillars (1).jpg

First Playable - Quest Map Layout 

Screenshots

First Playable - Quest Map Layout

Screenshots

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