
Grand Theft Auto VI
Designer: Open World Events
Sept 2022 - March 2025
Responsibilities
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Owned 12 open world events, refining them through multiple passes, accounted for and scripted all player character interactions, including combat, AI tuning, custom animation hookup and tuning, logic and combat branching, pacing, narrative delivery, and audio/VFX integration.
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Managed production of owned content, tracked cross-team bugs, dependencies, and deadlines while coordinating with teams to resolve blockers, and ensured timely delivery.
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Identified systemic limitations by pushing content forward and worked with system owners to improve existing system features, manage dependencies, and implement workarounds.
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Mastered proprietary project management and scripting tools, then seamlessly transitioned from internal tools to C# while maintaining content integrity